Enemies in Postknight are the main threat to the player during the adventure, damaging and knocking them backwards to prevent progress through each level.
There are three main enemies within Postknight: Melee, Ranged and Boss. Melee enemies tend to walk to the left of the screen, directly at the player to come in close quarters with and damage them. Ranged enemies don't move at all and instead fire projectiles towards the player. Boss enemies fire projectiles and run away from the player, forcing the latter to approach them quickly with charge attacks.
Each world contains eight different enemies, usually consisting of four melee enemies, three ranged enemies and one boss, with a few exceptions. Caldemount and Valley of Gold have only two ranged enemies, and Fractured Forest, being larger in scale, has five melee enemies, four ranged enemies, and one boss for a total of ten unique enemies. Each of these can be defeated by the player to fulfill quests.
This page serves as a complete comprehensive list on all the different enemies of Postknight series.
Areas[]
Postknight[]
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Dire Wolf Cub | Wolf Pelt | ||
Dire Wolf | Wolf Pelt | ||
Alpha Dire Wolf | Wolf Pelt | ||
Bandit Archer | |||
Bandit Ranger | |||
Bandit Mage | |||
Bandit Mauler | |||
Bandit Chief | Shoots three attacks at once. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Blooplet | Bag O' Blooplets | ||
Blooble | Bag O' Blooplets | ||
Blootton | Bag O' Blooplets | ||
Crabucket | Giant Claw | Spawns in a defensive pose, stunning players who attempt to charge at them before attacking. | |
Siren | Siren Scales | ||
Pirate Boy | |||
Pirate Officer | Charges for 1 to 3 hits at the player upon spawning. Blocking the attack will have a high chance to stun the Pirate Officer. | ||
Pirate Darkbeard | Fires bullets in slow volleys of three, with the third shot stunning the player if it is not blocked. The final shot can be blocked, reflecting it back and stunning him instead. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Butterflit | Flitweave | Ignores both physical and ranged defense. | |
Mevari | Mevari Feather | ||
Skoblin | Leather Scraps | ||
Skoblin Guard | Leather Scraps | ||
Baron Skiv | Leather Scraps | Charges at the player for 1 to 3 hits. Blocking the attack will have a high chance to stun the Baron Skiv. | |
Scandit Raider | Leather Scraps | ||
Scandit Soldier | Leather Scraps | ||
Scandit Chief | Leather Scraps | Fires a gale wind that slows the player down, knocking the player back on the final blast. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Piff | Puff Tuft | ||
Puffle | Puff Tuft | ||
Puffort | Puff Tuft | ||
Myke | Myke Hide | Stationary enemy. Unless stunned itself, stuns players who charge at them. | |
Tuffler | Puff Tuft | ||
Cultist | Robe Piece | ||
Cultist Acolyte | Robe Piece | ||
Cultist Leader | Robe Piece | Fires a stream of magic. Stuns the player if not blocked. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Mimic | Mimic Core | ||
Cricle | Crichip | Stationary enemy. Self-destructs a few seconds after spawning; doing so prevents loot drops; this can be interrupted by hitting it (most often through charges). | |
Goldin | Valley Gauze | ||
Goldin Bomber | Valley Gauze | Throws bombs and can move forwards after throwing. Throws a bomb right as it moves forward. | |
Baron Goldilack | Valley Gauze | Stationary until approached. | |
Miner | Valley Gauze | ||
Miner Captain | Valley Gauze | Throws bombs and can move forwards after throwing. | |
Chief Miner | Valley Gauze | Throws bombs at the player. Can bring out a drill that deals rapid damage and renders him immune to attacks. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Goo | Goo Remnants | Ignores both physical and ranged defense. | |
Prongle | Rolls at the player, having a chance to stun them. Blocking the attack will prevent this and may stun it instead. | ||
Phantom Niar | Niar Pelt | Will always land a critical hit on the player unless dodged. | |
Woling | Wolo Mask | ||
Wolo | Wolo Mask | Stuns players who charge at them before attacking. Blocking while charging prevents this. Does not get knocked back on non-charge hits (pressing the charge and shield button at the same time will achieve the same result). | |
Wolo Chieftain | Wolo Mask | Unless stunned itself, stuns players who charge at them. | |
Hooligan | Goo Remnants, Wolo Mask, Niar Pelt | ||
Hooligan Archer | Goo Remnants, Wolo Mask, Niar Pelt | ||
Hooligan Witch Doctor | Goo Remnants, Wolo Mask, Niar Pelt | ||
Hooligan Chieftain | Goo Remnants, Wolo Mask, Niar Pelt | Casts 3 poison blobs at once that deal damage over time if not blocked. The severity of poison damage depends on the route chosen. |
Postknight 2[]
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Dire Wolf Cub | Wolf Pelt | ||
Dire Wolf | Wolf Pelt | ||
Alpha Dire Wolf | Wolf Pelt | ||
Robblin Archer | Robblin Rubbish | ||
Robblin Mugger | Robblin Rubbish | ||
Robblin Caster | Robblin Rubbish | ||
Pippops | Elastipops | After attacking, does idle reaction, giving a chance to to strike. | |
Flowerfly | Flowings | Retreats after approaching. | |
Omega Dire Wolf | Builds up rage, resulting it in unleashing a bite that deals massive damage. Vulnerable when tired. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Honey Cub | Hexascale | ||
Honey Bear | Hexascale | ||
Honey Beast | Hexascale | ||
Cultist Member | Psycho Cloth | ||
Cultist Acolyte | Psycho Cloth | ||
Cultist Reaper | Psycho Cloth | ||
Salamander | Moulten Tail | Spits fire continuously. Guard up to make it spit in the other direction. | |
Shuttle | Glowshell | Charges towards the player and self-destructs. Guard up to repel it. | |
Cultist Leader Haman | Throws a large fireball, or three small fires at once. Guard up to counter his charged fire shield. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Piff | Puff Tuft | ||
Puffle | Puff Tuft | ||
Puffort | Puff Tuft | ||
Cowardly Anti-Knight | Anti-Piece | Occasionally retreats rather than attacking. | |
Alchemical Anti-Knight | Anti-Piece | Throws a poison bottle in front of him, creating a damage dealing puddle. Guard up to repel it. | |
Irresolute Anti-Knight | Anti-Piece | Can spawn in a defensive pose, uses a shield that works similarly to the player's Shield Skill. | |
Chocoboar | Whipped Drill | Charges towards the player, stunning them. Guard up to repel it. | |
Tuffler | Tuffer Horn | ||
Dark Knight Kraig | Deals swift, heavy damage when enraged. Guard up before unleashing his deadly swings. |
This area focus on poisons that drain the player's health. Recomended to be Rank-B.
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Logant | Treeheart | ||
Stumpant | Treeheart | Grow roots to attack player from the ground in a defensive pose. | |
Treant | Treeheart | Grow roots to attack player from the ground in a defensive pose. | |
Summoned Mage | Soul Jar | Cast explosive in an area. | |
Summoned Hunter | Soul Jar | Snipe down at a distance. | |
Summoned Rouge | Soul Jar | Feint attacks to deal a heavy kick, inflicting Stun. | |
Phyleaf Bugs | Leaflets | Blend in within the ground, appeared on close counter. Defeating it shed leaves that slows the player down. Dash to remove it. | |
Tanuchi | Ringtail | Blend in as a rock for self-defense. Escapes after its covers blown. | |
Coilshade Bush | Bushworm | Defeating it drop poisonous fruits that drain the player's health in range. | |
Shadow Summoner | Unleashed 3 Summoned Guardians. Magic circle slows players before unleashing a massive explosions. |
This area focus on chill that will slow then freeze the player to render them immobile, keep tapping skills to break the ice. Recomended to be Rank-A.
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Sabremew | Old Fangs | ||
Sabrefang | Old Fangs | ||
Sabrequeen | Old Fangs | ||
Snow Spearman | Snow Coat | Rapidly thrust its spear to push the player back. Attacking it damage their allies. | |
Snow Crusher | Snow Coat | Repeatedly crush the player to deal knockback. | |
Snow Hunter | Snow Coat | Shoots icy arrows that chills the player. | |
Cricicle | Crichip | Defeating it explodes into a blizzard that freeze the player. Also damaged their allies. | |
Frogre | Ice Balls | Throws three chilling snowballs that freeze the player. Attacking it will Stun them. | |
MiNi Golem | Quadrune | Releases a frozen beam at distance. | |
Guardian Golem | Unleash punches to render them Stun and Unsteady, icicles and stun then releases three frozen beam. |
This area focus on delayed Explosive by notable sparks from Dynapods and Binds that rendered the player immobile, keep tapping skills to break the binds or charge forwards to avoid it completely.
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Hootling | Strix Feather | Flies over and engage combat when landed. | |
Hootlum | Strix Feather | Flies over and engage combat when landed. | |
Hootlord | Strix Feather | Flies over and engage combat when landed. | |
Reviver Binder | Verdant Vines | Throws rope slingers to bind the player. | |
Reviver Slicer | Verdant Vines | High chance to dodge attacks and inflict critical hits. | |
Reviver Chanter | Verdant Vines | Cast explosive in three different areas and retreats. | |
Churrel | Tailclip | Spits multiple seeds. | |
Sylph | Wind Essence | Cast tornado that persist in front of it. | |
Monyeet | Dynapod | Throws Dynapod that also damage nearby enemies. Guard at the right time for minimal damage. | |
Reviver Nestor, the Evil Demon | Unleash a roundhouse to stun the player and use notable different stance to attack and Bind. Throws Dynapods anywhere and disappear to unleash a Lightning Plunge six times. |
This area focus on magical Daze that inflict additional magical DMG and Unsteady that may inflict the player stunned if the balance meter reaches red
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Dheep | Voltawool | Wake itself to engage combat. Prolonged battle give static which damage the player overtime. | |
Dhreem | Voltawool | Wake itself to engage combat. | |
Dhreemee | Voltawool | Wake itself to engage combat. Charge towards the player occasionally. | |
Quiven Ranger Scout | Quiven Strap | Snipe down magical arrows at a distance. | |
Quiven Ranger Guard | Quiven Strap | Throws rope slingers to bind the player and unleash a delayed strike when Binded. | |
Quiven Ranger Mage | Quiven Strap | Cast an magical blast. Retreats to continue casting when interrupted. | |
Mind Hive | Mindhusk | Comes in swarms. Guard to deal damage. | |
Overflowerfly | Overflowings | Flies over and engage combat when landed, leaving magic dust of Daze during flight or defeated. | |
Venti | Windtips | Unleash a tempest that deals knockback. Cast tornado that persist in front of it after taking damage. | |
Mischimp | Rarenana | Throws Purnana Peels that inflict player Unsteady. | |
Ranger Captain Reinhilde | Using her stead to inflict sniping arrows, Dazed beams and Binds. Dismounted unleashes multiple Dazed strikes, Unsteady, and later rain of Dazed beams at distances. |
This area focus on Drench which heals you and Burn which increase speed in exchange for health. Both effect changes the nature of its wildlifes. It also focus on occasional sandstorm that speed up small enemies and Sand Angels that give you Drenched status.
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Berufin | Terrafin Tooth | Dives below and engage combat when surfaced. | |
Dorafin | Terrafin Tooth | Dives below and engage combat when surfaced. | |
Terrafin | Terrafin Tooth | Dives below and engage combat when surfaced. Always inflict a massive flip if any Berufin and/or Dorafin around. | |
Dune Pirate Harpooner | Dry Fossil | Snipe down a harpoon after a distance, then counter after grabbing the player with it. | |
Dune Pirate Clubber | Dry Fossil | Smash the ground with a club, creating shockwaves that inflict player Unsteady. Guard up to parry. | |
Dune Pirate Cannoneer | Dry Fossil | Shoots multiple water bullets. | |
Cura Cura | Runny Scale | Blend in with its flat body, appeared on close counter. Drenched increased speed but less damage. Burn make them retreat. | |
Tumblepuff | Puffy Balloon | Comes in inflated or deflated state Drenched sticks on the player, damage them upon enemy contact. Burn slowly defeats them. | |
Basalt Water Slug | Wet Membrane | Give the player Drenched status. Moves only during sandstorm. | |
Burk'ani Lava Slug | Flaming Frill | Give the player Burned status. Moves only during sandstorm. | |
Great Coral Crab | Throws egg bombs that can be parried. Can give the player Drenched and Burned status. Unleash gatling attacks at distance. |
This area is has a unique gameplay and rules. The pirates has three grades based on their hats.
Enemy | Image | Notes |
---|---|---|
Cursed Buccaneer | Using blades. Higher grade can slash recklessly or inflicting final blow. | |
Cursed Sharpshooter | Using bows. Higher grade can release rain of arrows or sniping at distance. | |
Cursed Sorcerer | Using wands. Higher grade can unleashing tiny explosions. | |
First Mate Bub | Uppercuts will Stun and charge toward the player continuously. | |
Captain Baaleen | Gleam Grotto Boss. Using cannons, charged slash, headbutts and bombs. | |
Belphegon | Coral Ridge Boss. Using stalagmite, poison bubble, claws, and inhaling bite. |
Enemy | Image | Notable Drops | Notes |
---|---|---|---|
Blooplet | Bag of Bloops | Ignores the strongest equipment. Run away with slowing puddles and invisible copy. Can be found in Patrols. |
Enemy Stats[]
HP = Max HP
ATK = Melee Attack / Magic Attack
RATK = Ranged Attack / Ranged Magic Attack
DEF = Defense
Acc = Accuracy
Crit = Critical Rate
Dodge = Dodge Rate
Postknight[]
Pompon | EXP | Coin | HP | ATK | RATK | DEF | Acc | Crit | Dodge |
---|---|---|---|---|---|---|---|---|---|
Dire Wolf Cub | 10 | 10 | 20 | 5 | - | 0 | 100% | 0% | 0% |
Dire Wolf | 15 | 15 | 30 | 10 | - | 0 | 100% | 0% | 0% |
Alpha Dire Wolf | 65 | 30 | 100 | 16 | - | 0 | 100% | 40% | 0% |
Bandit Archer | 30 | 20 | 30 | 5 | 10 | 0 | 100% | 20% | 0% |
Bandit Mage | 80 | 40 | 50 | 8 | 16 | 4 | 100% | 20% | 0% |
Bandit Mauler | 100 | 30 | 100 | 20 | - | 6 | 100% | 20% | 0% |
Bandit Ranger | 120 | 30 | 80 | 12 | 24 | 4 | 100% | 20% | 0% |
Bandit Chief (Timber Path I only) | 200 | 100 | 200 | 12 | 10 | 6 | 100% | 20% | 0% |
Bandit Chief (Timber Path V only) | 200 | 100 | 250 | 14 | 12 | 6 | 100% | 20% | 0% |
Bandit Chief (Creek Trail V only) | 200 | 200 | 300 | 1 | 1 | 8 | 100% | 20% | 0% |
Bandit Chief (Perolla Falls IV) | 200 | 200 | 500 | 20 | 20 | 12 | 100% | 20% | 0% |
Shello Bay | EXP | Coin | HP | ATK | RATK | DEF | Acc | Crit | Dodge |
---|---|---|---|---|---|---|---|---|---|
Blooplet | 50 | 20 | 90 | 23 | - | 2 | 100% | 10% | 0% |
Blooble | 75 | 30 | 100 | 23 | 23 | 2 | 100% | 10% | 0% |
Blootton | 375 | 150 | 400 | 30 | 30 | 10 | 100% | 20% | 0% |
Crabucket | 150 | 60 | 225 | 37 | - | 10 | 100% | 20% | 0% |
Siren | 400 | 200 | 300 | 25 | 46 | 5 | 100% | 10% | 0% |
Pirate Boy | 500 | 150 | 220 | 45 | - | 6 | 100% | 20% | 0% |
Pirate Officer | 600 | 200 | 400 | 55 | - | 8 | 100% | 20% | 0% |
Pirate Darkbeard | 1000 | 300 | 900 | 60 | 90 | 40 | 300% | 20% | 0% |
Griffondell | EXP | Coin | HP | ATK | RATK | DEF | Acc | Crit | Dodge |
---|---|---|---|---|---|---|---|---|---|
Butterflit | 120 | 80 | 136 | 32 | 54 | 0 | 100% | 20% | 115% |
Mevari | 180 | 80 | 150 | 74 | - | 0 | 100% | 20% | 110% |
Skoblin | 320 | 120 | 205 | 80 | - | 5 | 100% | 20% | 10% |
Skoblin Guard | 450 | 160 | 340 | 40 | 80 | 5 | 100% | 20% | 10% |
Baron Skiv | 800 | 200 | 750 | 120 | - | 8 | 100% | 20% | 10% |
Scandit Raider | 650 | 240 | 380 | 90 | - | 8 | 100% | 20% | 0% |
Scandit Soldier | 900 | 320 | 320 | 50 | 100 | 8 | 100% | 20% | 0% |
Scandit Chief | 2500 | 800 | 2000 | 120 | 160 | 10 | 100% | 20% | 0% |
Caldemount | EXP | Coin | HP | ATK | RATK | DEF | Acc | Crit | Dodge |
---|---|---|---|---|---|---|---|---|---|
Piff | 150 | 120 | 210 | 83 | - | 0 | 105% | 10% | 103% |
Puffle | 230 | 120 | 260 | 93 | - | 0 | 105% | 10% | 103% |
Puffort | 1000 | 400 | 600 | 122 | - | 8 | 105% | 12% | 103% |
Myke | 440 | 180 | 480 | 110 | 132 | 8 | 110% | 10% | 0% |
Tuffler | 1000 | 400 | 1100 | 102 | - | 10 | 105% | 10% | 0% |
Cultist | 1400 | 560 | 500 | 126 | - | 8 | 105% | 12% | 0% |
Cultist Acolyte | 1600 | 640 | 480 | 112 | 160 | 8 | 110% | 10% | 0% |
High Priest (Caldemount Highway III only) | 3000 | 1200 | 4000 | 152 | 240 | 8 | 500% | 20% | 0% |
Cultist Leader | 3000 | 1200 | 4000 | 182 | 240 | 0 | 500% | 20% | 0% |
Valley of Gold | EXP | Coin | HP | ATK | RATK | DEF | Acc | Crit | Dodge |
---|---|---|---|---|---|---|---|---|---|
Cricle | 100 | 160 | 370 | 100 | - | 8 | 105% | 20% | 0% |
Mimic | 300 | 170 | 554 | 176 | - | 8 | 110% | 20% | 102% |
Goldin | 600 | 240 | 400 | 112 | - | 10 | 110% | 20% | 0% |
Goldin Bomber | 1200 | 480 | 400 | 100 | 150 | 10 | 110% | 20% | 0% |
Baron Goldilack | 1600 | 640 | 900 | 220 | - | 8 | 120% | 20% | 0% |
Miner | 2000 | 800 | 700 | 200 | - | 10 | 110% | 20% | 0% |
Miner Captain | 2400 | 960 | 900 | 170 | 220 | 8 | 110% | 20% | 0% |
Chief Miner | 4000 | 2400 | 6000 | 180 | 150 | 10 | 120% | 20% | 0% |
Fractured Forest | EXP | Coin | HP | ATK | RATK | DEF | Acc | Crit | Dodge |
---|---|---|---|---|---|---|---|---|---|
Goo | 2000 | 200 | 600 | 200 | 240 | 0 | 110% | 20% | 110% |
Prongle | 2200 | 220 | 800 | 260 | - | 6 | 110% | 10% | 120% |
Phantom Niar | 2400 | 280 | 1000 | 260 | - | 4 | 110% | 130% | 120% |
Woling | 2000 | 500 | 800 | 240 | 290 | 12 | 120% | 20% | 115% |
Wolo | 2400 | 800 | 1000 | 280 | - | 16 | 110% | 20% | 100% |
Wolo Chieftain | 3000 | 1000 | 2500 | 320 | - | 20 | 120% | 20% | 110% |
Hooligan | 2700 | 900 | 1300 | 310 | - | 10 | 110% | 20% | 110% |
Hooligan Archer | 2600 | 1000 | 1100 | 240 | 280 | 5 | 130% | 20% | 115% |
Hooligan Witch Doctor | 3000 | 1200 | 1200 | 260 | 340 | 5 | 130% | 20% | 115% |
Hooligan Chieftain (Sunken Trail) | 5500 | 3000 | 9000 | 380 | 440 | 20 | 130% | 20% | 110% |
Hooligan Chieftain (Vilery) | 5500 | 3000 | 12000 | 400 | 480 | 25 | 130% | 20% | 110% |
Masked | EXP | Coin | HP | ATK | RATK | DEF | Acc | Crit | Dodge |
---|---|---|---|---|---|---|---|---|---|
Masked Bandit | 3000 | 1000 | 1500 | 270 | 200 | 20 | 130% | 20% | 130% |
Masked Caster | 3200 | 1200 | 1800 | 300 | 430 | 20 | 120% | 20% | 120% |
Masked Assassin | 3500 | 1500 | 2400 | 420 | - | 20 | 130% | 20% | 140% |
Postknight 2[]
Enemy Count per Patrol Route[]
The best routes for quest farming an enemy are bolded. The tables below assume the player starts with no enemies defeated.
Postknight[]
Pompon | Floret Lane | Timber Path | Pompon Pasture | Creek Trail | Perolla Falls |
---|---|---|---|---|---|
Dire Wolf Cub | 14 | - | - | - | - |
Dire Wolf | 7 | 17 | 4 | - | - |
Alpha Dire Wolf | 1 | 3 | 6 | 5 | - |
Bandit Archer | 7 | 1 | 2 | 4 | - |
Bandit Mage | - | 11 | 9 | 5 | 11 |
Bandit Mauler | - | - | 20 | 17 | 34 |
Bandit Ranger | - | - | - | 17 | 17 |
Shello Bay | Azure Avenue | Shellshore | Coral Coast | Siren's Shore | Trove Cove |
---|---|---|---|---|---|
Blooplet | 17 | 18 | 9 | 14 | 4 |
Blooble | 10 | 13 | 10 | 3 | - |
Blootoon | - | 3 | 2 | 2 | 1 |
Crabucket | 7 | 11 | 7 | 8 | 4 |
Siren | - | - | 4 | 4 | 4 |
Pirate Boy | - | - | 14 | 23 | 30 |
Pirate Officer | - | - | 2 | 7 | 15 |
Griffondell | Breezy Broadway | Flurry HIghway | Cyclone Canyon | Tempest Cliff | Galesip Summit |
---|---|---|---|---|---|
Butterflit | 22 | 5 | 7 | 5 | 5 |
Mevari | 22 | 8 | 7 | 2 | 5 |
Skoblin | - | 17 | 25 | 6 | 12 |
Skoblin Guard | - | 5 | 11 | 6 | 9 |
Baron Skiv | - | - | - | 2 | 3 |
Scandit Raider | - | - | - | 20 | 22 |
Scandit Soldier | - | - | - | 9 | 14 |
Caldemount | Puff Pasture | Caldemount Highway | Southward Boulevard | Amity Lane | Soul Meadow |
---|---|---|---|---|---|
Piff | 27 | 18 | 11 | 6 | 12 |
Puffle | 17 | 15 | 7 | 5 | 2 |
Puffort | 1 | 4 | 7 | 5 | 4 |
Myke | 11 | 9 | 8 | 5 | 8 |
Tuffler | - | - | 11 | 10 | 8 |
Cultist | - | 18 | 23 | 15 | 28 |
Cultist Acolyte | - | - | - | 18 | 28 |
Valley of Gold | Valley Access | Goldin Grotto | Crystal Caves | Miner's Den | Cryptic Hollow |
---|---|---|---|---|---|
Cricle | 12 | 6 | 6 | 7 | 5 |
Mimic | 21 | 19 | 16 | 5 | 7 |
Goldin | 13 | 16 | 26 | 14 | 15 |
Goldin Bomber | - | 15 | 19 | 10 | 8 |
Baron Goldilack | - | - | 1 | 2 | 1 |
Miner | - | - | - | 24 | 30 |
Miner Captain | - | - | - | 5 | 14 |
Fractured Forest | Westward Way | Spectre Path | Wolo Hollow | Grim Grove | Weary Thicket | Gloom Shroud | Sunken Trail | Vilery |
---|---|---|---|---|---|---|---|---|
Goo | 15 | 13 | 18 | 8 | 9 | 14 | 12 | 4 |
Prongle | 6 | 5 | 6 | 6 | 8 | 8 | 11 | 7 |
Phantom Niar | 5 | 9 | 6 | 5 | 6 | 12 | 10 | 11 |
Woling | 12 | 15 | 13 | - | - | - | - | - |
Wolo | 6 | 12 | 12 | - | - | - | - | - |
Wolo Chieftain | - | - | 3 | - | - | - | - | - |
Hooligan | - | - | - | 14 | 17 | 20 | 15 | 26 |
Hooligan Archer | - | - | - | 14 | 13 | 9 | 18 | 16 |
Hooligan Witch Doctor | - | - | - | 1 | 5 | 7 | 7 | 8 |
Hooligan Chieftain | - | - | - | - | - | - | 1 | 1 |
Postknight 2[]
Unlike the prequel, enemies in a patrol route will decrease in number each time you repeat & finish it until you can no longer select the respective patrol route (noted by the client). You can select the chosen patrol route again after 4 hours have passed. Note that the bosses of respective areas will only spawn once on a patrol route refresh, you will not encounter a boss after successive completions of their route.
Estimated EXP and Coin Per Route[]
Postknight[]
These values are calculated using the "Enemy Stats" and "Enemy Count Per Route" tables above.
Hard Mode does not increase the amount of EXP or Coins gained, only the health and attack of enemies.
Pompon | Total HP | EXP | Coin |
---|---|---|---|
Floret Lane | 800 | 520 | 415 |
Timber Path | 1390 | 1360 | 805 |
Pompon Pasture | 3230 | 3230 | 1240 |
Creek Trail | 3930 | 4585 | 1450 |
Perolla Falls | 5810 | 6520 | 2170 |
Shello Bay | Total HP | EXP | Coin |
---|---|---|---|
Azure Avenue | 4105 | 2650 | 1060 |
Shellshore | 6595 | 4650 | 1860 |
Coral Coast | 9265 | 12800 | 4500 |
Siren's Shore | 13220 | 20175 | 6800 |
Trove Cove | 16360 | 27775 | 9070 |
Griffondell | Total HP | EXP | Coin |
---|---|---|---|
Breezy Broadway | 6292 | 6600 | 3520 |
Flurry Highway | 7065 | 9730 | 3880 |
Cyclone Canyon | 10867 | 15050 | 5880 |
Tempest Cliff | 16230 | 28280 | 10320 |
Galesip Summit | 24040 | 41190 | 14840 |
Caldemount | Total HP | EXP | Coin |
---|---|---|---|
Puff Pasture | 15970 | 13800 | 7660 |
Caldemount Highway | 23400 | 39310 | 17260 |
Southward Boulevard | 35770 | 56980 | 23680 |
Amity Lane | 35100 | 69050 | 28140 |
Soul Meadow | 49520 | 104780 | 42720 |
Valley of Gold | Total HP | EXP | Coin |
---|---|---|---|
Valley Access | 21274 | 15300 | 6690 - 8610 |
Goldin Grotto | 25146 | 33900 | 14270 - 15230 |
Crystal Caves | 29984 | 45400 | 18720 - 19680 |
Miner's Den | 38060 | 85800 | 34290 - 35410 |
Cryptic Hollow | 55428 | 120400 | 49110 - 49910 |
Fractured Forest | Total HP | EXP | Coin |
---|---|---|---|
Westward Way | 34400 | 93600 | 16520 |
Spectre Path | 44800 | 117400 | 23320 |
Wolo Hollow | 51500 | 127400 | 25700 |
Grim Grove | 49400 | 118400 | 32120 |
Weary Thicket | 60200 | 144700 | 39540 |
Gloom Shroud | 71100 | 172800 | 43320 |
Sunken Trail | 82700 | 186000 | 50520 |
Vilery | 92000 | 191100 | 57420 |
Postknight 2[]
Maille | Total HP | EXP | Coin |
---|---|---|---|
Training Track | 601 | ||
Letter Lane | 1042 | 330 | |
Parcel Path | 1733 | 595 | |
Whitebeard Way | 2255 | 685 | |
Graduate Glade | 2582 | 870 |
Pompon | Total HP | EXP | Coin |
---|---|---|---|
Flaming Lane | 2525 | 930 | |
Burnt Path | 3725 | 1220 | |
Perished Pasture | 5570 | 1705 | |
Caspid Creek | 6680 | 1880 | |
Perolla Falls | 7220 | 2060 |
Caldemount | Total HP | EXP | Coin |
---|---|---|---|
Puff Pasture | 6211 | 1235 | |
Gladery Farms | 10395 | 2005 | |
Bartarium Road | 14519 | 2785 | |
Amity Park | 16731 | 3175 | |
Honour Highway | 24161 | 3975 |
Violetfair | Total HP | EXP | Coin |
---|---|---|---|
Willful Woodland | 1495 | ||
Spring Dream | 2295 | ||
Lovely Lagoon | 3240 | ||
Everwood Overlook | 3405 | ||
Shadow Meadow |
Aldor | Total HP | EXP | Coin |
---|---|---|---|
Lookout Point | |||
Survey Slope | |||
Hail Alley | |||
Alpine Crown | |||
Goddess Summit |