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Caldemount one of the areas in Postknight and its sequel, presented as a well defended town protected by tall walls within the city, surrounded by a hilly flatland.
Initially, during the first game, it was your fourth area the player enters, unlocked after completing Griffondell and later let you enter Valley of Gold after finish the area. Until seven years later, you have to finish deliveries at Pompon to enter, and later let you enter Violetfair afterwards.
Overview[]
Caldemount is similar to that of a medieval village encompassed by the protective beige brick walls when traveling through the residence's housing area. There are trees that periodically dot the background, with the ground paved with beige cobblestone. When participating in a delivery, the area changes to a view outside the castle walls to present a quaint flatland scenario with blue cloudy skies, green grass, small hills in the immediate background and brilliant blue mountains in the far background.
Within Caldemount is a Leader, Blacksmith, Alchemist and Trader. There are two bond partners located in Pompon, Dahlia, Innkeeper Devin's daugther at the Inn and Camellia, Cyrus's daugther at the Local Shop.
Seven years later, much like Pompon, has a lot has changed. Most areas also has been colored with autumn shade, has connection with Fractured Forest, and the story being more influenced to nobility rather than religious. Both previous partners have inherited the respective facilities, replacing with Amethyst, a freespirited noble lady staying at the Apothecary.
Story[]
The story arcs of Caldemount center around a series of rumors and events regarding the South Temple and its residence, the Cultists, with accounts of spontaneous violence against others that approach the Temple and abuse of local wildlife.
Though some characters like Camellia remain skeptical for a time, it is revealed that these claims were mostly true, with the confrontation by the attitude of the Cultist Leader boasting an obvious superiority complex to non-cult members.
Items & Content[]
Items found while traversing the area will present Tier 4 items, including equipment when completing the story. Similar to Griffondell prior, Caldemount is home to its own potion, the Blue Potion.
Enemies of Caldemount are clearly divided into two groups: Animals and Cultists. Animals are the weaker enemies of the two, having very simple designs and light color schemes with basic physical attacks. Cultists are more human, wearing black and red cloaks and more prominent in dealing high magic damage.
Later in seven years, a new hoard of enemies hailed from Fractured Forest, the Anti-Knights (replacing Cultists) led by a former knight at Caldemount, Dark Knight Craig, is seeking revenge against Postknights for ruining his plans, by tarnishing Postknight's name and deed.
Merchant's Shop[]
The Merchant in this area is Cyrus. This is the only place where the Legendary Gifts can be purchased.
| Item | Category | Quantity | Price |
|---|---|---|---|
| any two (2) of these items | |||
| Ring | 1 | 800 | |
| Ring | 1 | 800 | |
| Ring | 1 | 800 | |
| Ring | 1 | 2400 | |
| this offer is guaranteed to appear (unless already purchased) | |||
| Equipment | 1 | 600 | |
| 40 | |||
| any five (5) of these items | |||
| Herb | 5 or 6 | 6 | |
| 5000 | |||
| 10 | |||
| 4 | |||
| Herb | 4 or 5 | 4 | |
| 4000 | |||
| 8 | |||
| 6 | |||
| Material | 8 or 10 | 10 | |
| 10000 | |||
| 16 | |||
| 5 | |||
| Material | 8 or 10 | 10 | |
| 12000 | |||
| 12 | |||
| 5 | |||
| Ore | 10, 12, or 15 | 23 | |
| 15000 | |||
| 8 | |||
| 6 | |||
| Wood | 8 or 10 | 15 | |
| 10000 | |||
| 8 | |||
| 5 | |||
| Gift | 1 | 20 | |
| 3000 | |||
| 4 | |||
| 12 | |||
| Metal | 2 or 3 | 46 | |
| 30000 | |||
| 20 | |||
| 15 | |||
| any one (1) of these items | |||
| Herb | 2 or 3 | 7 | |
| 12000 | |||
| 4 | |||
| 5 | |||
| Material | 8 or 10 | 16 | |
| 60000 | |||
| 16 | |||
| 8 | |||
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Crystal | 1 | 120 |
| 125000 | |||
| 1 | |||
| 1 | |||
| Gift | 1 | 20 | |
| 3200 | |||
| 3500 | |||
| 12 | |||
| 6 | |||
| Pet Food | 1 | 20 | |
| 40000 | |||
| any two (2) of these items | |||
| Equipment | 1 | 180 | |
| 12 | |||
| Equipment | 1 | 220 | |
| 15 | |||
| Equipment | 1 | 220 | |
| 12 | |||
| Equipment | 1 | 420 | |
| 2 | |||
![]() |
Equipment | 1 | 480 |
| 3 | |||
| Equipment | 1 | 480 | |
| 2 | |||
![]() |
Equipment | 1 | 420 |
| 2 | |||
| any one (1) of these items | |||
| Equipment | 1 | 660 | |
| 3 | |||
![]() |
Equipment | 1 | 660 |
| 3 | |||
| Equipment | 1 | 660 | |
| 4 | |||
| Equipment | 1 | 660 | |
| 3 | |||
| any one (1) of these items | |||
| Legendary Gift | 1 | 200 | |
| 30 | |||
| Legendary Gift | 1 | 200 | |
| 100 | |||
| Legendary Gift | 1 | 200 | |
| 30 | |||
| Legendary Gift | 1 | 200 | |
| 100 | |||
| Legendary Gift | 1 | 200 | |
| 100 | |||
| Legendary Gift | 1 | 200 | |
| 10 | |||
| Gift | 1 | 30 | |
| 8 | |||
| Gift | 1 | 30 | |
| 2 | |||




































